Design & Technology school trip ideas for primary schools
Educational visits linked to the National Curriculum for D&T
With knowledge, experience and expertise in STEM subjects becoming increasingly valuable in today’s world, the skills and information learned in design and technology, even from (or perhaps especially from) a young age, are becoming ever more important.
Immensely practical and hands-on, D&T is not only engaging for pupils, but teaches them vital problem-solving and critical-thinking skills. It also encourages them to test, evaluate and improve – learning from trial and error and making mistakes. D&T also has a strong real-world link and application, helping pupils connect what they’re designing or making to real life in a very tangible way.
An educational visit focused on design and technology allows primary school pupils to better understand products and mechanisms that they cannot find in a classroom – a steam engine, planetarium, or submarine, for example. A D&T school trip can further inspire and motivate pupils to make, design, investigate, and analyse. Who knows if the next James Dyson or Zaha Hadid is in your class right now?
For educational design & technology primary school trip ideas near you, simply select your region and choose the class trip that suits your needs.
Recently added design & technology primary school trips
London Eye
London Eye














Animal Education Centre, East Park
Animal Education Centre, East Park














The Kingswood Trust
The Kingswood Trust

















LEGOLAND Discovery Centre Manchester
LEGOLAND Discovery Centre Manchester


The Beatles Story
The Beatles Story














Paultons Park
Paultons Park

















Dundee Science Centre
Dundee Science Centre

















The Crystal
The Crystal

















Jurassic Coast
Jurassic Coast














The Heights of Abraham
The Heights of Abraham

















Fairy Forest School
Fairy Forest School

















JORVIK DIG
JORVIK DIG

















Runway Visitor Park
Runway Visitor Park

















Winchester Science Centre
Winchester Science Centre

















KidZania London
KidZania London














The View from The Shard
The View from The Shard

















JORVIK Viking Centre
JORVIK Viking Centre

















London Museum of Water & Steam
London Museum of Water & Steam

















Eden Camp Museum
Eden Camp Museum














Beaulieu National Motor Museum
Beaulieu National Motor Museum














The Deep
The Deep














Longleat
Longleat














Cadbury World
Cadbury World

















Techniquest
Techniquest

















National Railway Museum
National Railway Museum

















National Museum Cardiff
National Museum Cardiff














Jackfield Tile Museum
Jackfield Tile Museum














What does the National Curriculum say?
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts.
They acquire a broad range of subject knowledge and draw on disciplines such as maths, science, engineering, computing and art.
Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.
Key Stage 1 – Pupils should be taught to
Design
• Design purposeful, functional, appealing products based on design criteria
• Generate and communicate their ideas through talking, drawing, templates, mock-ups and technology
Make
• Select from and use a range of tools and equipment to perform practical tasks
• Select from and use a wide range of materials and components
Evaluate
• Explore and evaluate a range of existing products
• Evaluate their ideas and products against design criteria
Technical knowledge
• Build structures, exploring how they can be made stronger, stiffer and more stable
• Explore and use mechanisms
Key Stage 2 – Pupils should be taught to
Design
• Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose
• Generate and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Make
• Select from and use a wider range of tools and equipment to perform practical tasks accurately
• Select from and use a wider range of materials and components according to their functional properties and aesthetic qualities
Evaluate
• Investigate and analyse a range of existing products
• Evaluate their products against their own design criteria and consider the views of others
• Understand how key events and individuals in design and technology have helped shape the world
Technical knowledge
• Apply their understanding of how to strengthen, stiffen and reinforce complex structures
• Understand and use mechanical systems in their products
• Understand and use electrical systems in their products
• Apply their understanding of computing to program, monitor and control their products